Games: “I Spy a Clock,” “Tic-Tac-Toe Clocks,” and “Matching Time”2nd Grade • 1 Hour Lesson and Game
Subject: Math, Measurement and Data
Type: 1 Hour Lesson and Game
Skills: Tell and Write Time from Analog and Digital Clocks to the Nearest Five Minutes, Using a.m. and p.m., and Draw Hour and Minute Hands on a Clock
File Type: PDF Document
Materials Needed: pencils, red and blue crayons/colored pencils, large teaching clock and small student clocks or use clock printable, counting chips or small blocks – partners have 2 different colors each (or crayons/colored pencils if counting chips are not available), and document camera or whiteboard
Printable Resources: Optional: “Clock Printable” (needed if you do not have a large teacher clock or student clock manipulatives); Required: “Matching Time Game” (1 copy per pair); Required: “Matching Time Game Recording Sheet” (1 copy per pair); Required: “I Spy a Clock” (1 copy for the whole class), Optional: “I Spy a Clock Recording Sheet” (1 copy per student); Required: “Tic-Tac-Toe Clocks” (1 per pair)
Lesson Plan Description
Second Grade 1 hour of math games addressing Measurement & Data: telling time to the nearest five minutes (2.MD.7). These games include: practice telling time to the nearest five minutes, practice making time on clocks, matching digital times to analog clocks/matching analog clocks to digital times, and practice reading and writing time to the nearest 5 minutes. Students will read times on analog clocks to the nearest five minutes and write times on digital clocks. They will also draw the hour and minute hands on an analog clock to match the time to the nearest five minutes and write in the numbers on a digital clock to match the time.
**The content of this lesson is derived from a portion of the Half Day Lesson Plan: Tell and Write Time to the Nearest Five Minutes. Purchasing both this 1 hour and the half day plan, will result in duplicate content.