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Rounding Spinner

3rd, 4th, 5th Grade • Games, Printables
Illustrated green math icon

Rounding Spinner

3rd, 4th, 5th Grade • Games, Printables

Subject:
Math, Place Value

Type:
Games, Printables

Skills: Place Value: Rounding

Description: Use this printable to create a spinner for your students to practice rounding.

$1
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Expanded Form Practice Game

Illustrated green math icon

Expanded Form Practice Game

1st, 2nd, 3rd, 4th, 5th Grade • Freebies, Games, Printables

Subject:
Math, Place Value

Type:
Freebies, Games, Printables

Skills: Place Value: Expanded Form

Description: Your students will enjoy playing this game as they take a number from standard form to expanded form! All you need is this printable, dice, and a pencil!

$0
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Addition within 10: Games- “Farm Addition,” “Roll and Jump,” and “Unifix Cube Addition”

Subject:
Math, Operations and Algebraic Thinking

Type:
1 Lesson Plan, Games

Skills: Addition within 10: Counting Objects, Hops on a Number Line, and Building Towers

Description: This 1 hour Kindergarten lesson is broken down into 3 games that can be played as a whole class or in small groups/pairs. It addresses addition within 10 (K.OA.1). In these games students will practice addition within 10 in a variety of ways like counting objects, physically hopping on a number line, and building towers with blocks.

CCSS: K.OA.1, K.CC.B4, K.CC.A3

$2
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Tell and Write Time to the Nearest Five Minutes: Games

Illustrated green math icon

Tell and Write Time to the Nearest Five Minutes: Games

2nd Grade • 1 Lesson Plan, Games

Subject:
Math, Measurement and Data

Type:
1 Lesson Plan, Games

Skills: Tell and Write Time from Analog and Digital Clocks to the Nearest Five Minutes, Using a.m. and p.m., and Draw Hour and Minute Hands on ...

Description: Second Grade 1 hour of math games addressing Measurement & Data: telling time to the nearest five minutes (2.MD.7). These games include: practice telling time to the nearest five minutes, practice making time on clocks, matching digital times to analog clocks/matching analog clocks to digital times, and practice reading and writing time to the nearest 5 minutes.

CCSS: 2.MD.7

$2
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Decimals Through the Thousandths Place: Game “Bigger is Better –or- Less is Best!”

Subject:
Math, Numbers and Operations in Base Ten

Type:
1 Lesson Plan, Games

Skills: Decimal Place Value Through the Thousandths Place: Value of Digits and Comparing Numbers

Description: Fifth Grade 1 hour lesson addressing Numbers in Base-Ten: decimal place value through the thousandths place, expanded form, and comparing decimals (5.NBT.3). This game is designed for students with a basic knowledge of how to compare decimals.

CCSS: 5.NBT.3

$2
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Rounding Whole Numbers to the Hundred-Thousands Place: Game “Spin and Round”

Subject:
Math, Numbers and Operations in Base Ten

Type:
1 Lesson Plan, Games

Skills: Rounding Whole Numbers Through the Hundred-Thousands Place, Vertical Number Lines

Description: Fourth Grade 1 hour math lesson addressing Numbers in Base-Ten: rounding whole numbers to the hundred-thousands place (4.NBT.3). This lesson includes: a place value and rounding review and a game to reinforce the concept of rounding whole numbers through the hundred-thousands place to any place.

CCSS: 4.NBT.3

$2
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